JYULed - JYUnit for Learning and Digital Education

How could the expertise of education professionals be developed in such a way as to support sustainable and ethical skills in a digitalized world? What factors promote high-quality interaction, community-based learning, and the skills of critical and creative thinking in various learning environments? Among other things, we are seeking answers to such questions. Our operations are based on diverse educational and research collaborations. What is important to us is research-based, practical, and future-oriented pedagogical development.

Table of contents

Research group type
Research group
Core fields of research
Learning, teaching and interaction
Research areas
Interactive and technologically enhanced learning environments
Faculty
Faculty of Education and Psychology
Department
Department of Teacher Education

Research group description

Education and learning in diverse digital environments

We research and support education, learning and teaching in a variety of collaborative and digital environments.

Collaborative learning and interaction

What is quality interaction and dialogue in emerging learning environments?

  • Our research often focuses on authentic learning situations, using methods such as video-observation.

Self-regulation and distributed regulation oflearning

What kind of self-regulation skills do young and adult learners need? How can teachers support the development of self-regulation skills? What opportunities could emerging technologies bring to support the practice of learner self-regulation skills?

  • Among other things, we have developed teaching and learning situations applying simulation pedagogy to develop self-regulation skills.
Digital literac y

What is critical and creative digital literacy in education? How does it relate to new literacies such as data literacy?

  • We develop the digital pedagogical competences of student teachers in a holistic way during their teacher education studies.

Hybrid learning environments

What opportunities and challenges does augmented reality bring to teacher education? What about artificial intelligence?

  • For example, we have explored creative and experiential drama in VR environments in an environmental course.

Publications

Publication
2013
Available through Open Access

Kankaanranta, Marja
Neittaanmäki, Pekka
Nousiainen, Tuula
Publication
2013

Creativity in Pre-school Education
Nousiainen, Tuula
Kotsalainen, Inka
Publication
2013
Available through Open Access

Löytöretkillä toisessa maailmassa, vol 2
Nousiainen, Tuula
Publication
2013
Available through Open Access

Löytöretkillä toisessa maailmassa, vol 2
Nousiainen, Tuula
Publication
2013

Creativity in Pre-school Education
Nousiainen, Tuula
Mussini, Ilaria
Eufemia, Nelson Santa
Publication
2013
Available through Open Access

Interaktiivinen Tekniikka Koulutuksessa -konferenssi
Mäkelä, Tiina
Mylläri, Jarkko
Nurmela, Kaija Kristiina
Kankaanranta, Marja
Nousiainen, Tuula
Vesisenaho, Mikko
Björklund, Katri
Publication
2013

Interactive Technology and Smart Education
Kanala, Sari
Nousiainen, Tuula
Kankaanranta, Marja
Publication
2012

International Conference on Computers Helping People with Special Needs
Liimatainen, Jukka
Häkkinen, Markku
Nousiainen, Tuula
Kankaanranta, Marja
Neittaanmäki, Pekka
Publication
2012

IADIS International Conference Mobile Learning
Nousiainen, Tuula
Kankaanranta, Marja
Neittaanmäki, Pekka
Publication
2012

IADIS International Conference e-Learning
Kanala, Sari
Nousiainen, Tuula
Kankaanranta, Marja
Publication
2012

IADIS International Conference on ICT, Society and Human Beings
Siitonen, Tiina
Nousiainen, Tuula
Kankaanranta, Marja
Publication
2012
Available through Open Access

World Conference on Mobile and Contextual Learning
Mylläri, Jarkko
Vahtivuori-Hänninen, Sanna
Rikala, Jenni
Mäkelä, Tiina
Kankaanranta, Marja
Aarnio, Anna
Lipponen, Lasse
Niemelä, Pia
Nousiainen, Tuula
Nurmela, Kaija Kristiina

Research group