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Project
AdaptGuide - Adapting teacher guidance for different grades in technology-enhanced science and mathematics problem solving
2nd, 4th, and 6th grade students use of the digital learning environment in mathematics and science and pre-service teachers' ways of guiding the students
Project
Advancing Elite Sport Expertise and Business Opportunities in Vuokatti-Ruka Operating Environments - HULK
HULK-hanke
Project
Aesthetic Practices in the Transformation of Self and World
A research project which investigates leisurely activities and hobbies as aesthetic practices, that mold our identities and relations to the world and other people.
Project
After Avicenna
After Avicenna investigates the metaphysical thought of the Muslim philosopher Avicenna (d. 1037 CE), its Islamic reception, and its connections to contemporary metaphysical essentialism.
Project
Ageing, Environment and Functioning (ENVIS-AGE)
The ENVIS-AGE is a strategic profiling area supporting JYU’s strategic goal to reach world's leading edge in the designated research areas of human wellbeing.
Project
AHJO - Individual and organisatory development of Academic wellbeing
Academic wellbeing in an individual and organisatory perspective
Project
AI projects in the Innokas Network
Research on AI projects in basic education and early childhood education in the Innokas Network
Project
AIWARE
Competencies for using artificial intelligence in the classrooms
Project
An example of a research project page
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Project
An Ontological Reconstruction of Gaming Disorder: A Qualitative Meta-Phenomenological Foundation
Videogames have become one of the most prevailing forms of cultural production around the world.
Project
Anti-fragile Decision-making: tHink beYonD Robustness And resilience (HYDRA)
An academy research fellow project
Project
Antiracism in Finnish Teacher Education (ANTO)
Antiracism in Teacher Education
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