STEAMCRAFT

STEM-oriented education in the virtual world with customised Minecraft modifications

Table of contents

Project duration
-
Core fields of research
Learning, teaching and interaction
Research areas
Learning environments and evaluation of learning outcomes
Co-operation
Regional Centre for Information and Scientific Development; Johannes Kepler Universität Linz; Ä¢¹½Ö±²¥
Faculty
Finnish Institute for Educational Research
Funding
European Union

Project description

The STEAMCARFT project promises to revolutionize primary school learning. Students will delve into the systemic functioning of renewable energy sources and green alternatives, alongside mastering the methodology and tools of smart city development. Through immersive learning with Minecraft, the project integrates embedded modifications tailored to enhance educational experiences. Through this platform, students will engage in interactive simulations and quests, fostering deeper understanding and critical thinking.


The project’s pedagogical framework emphasizes experiential pedagogy and gamification. By immersing students in hands-on activities and gamified challenges, learning becomes more engaging, impactful and memorable. With three consortium organizations at the helm, the project brings together expertise from across Europe. Collaborative efforts ensure a holistic approach to curriculum development and implementation, maximizing the project’s impact.